Cobblemon Boss Mod (1.21.1, 1.21) – Configurable Boss Levels
28
0
2 days ago
Cobblemon Boss Mod (1.21.1, 1.21) add and customize Boss Pokémon through datapack JSON files and generated TOML configs. Boss definitions use required identifiers (unique_id, display_name, species_id) and optional modules that control spawn rules, reward rules, punish rules and randomized battle builds.
![]()
Features:
- Adds support for creating and customizing Boss Pokémon via datapack JSON files
- Allows adding unlimited custom Boss configurations (as stated)
- Boss JSON required fields: unique_id
- Boss JSON required fields: display_name (supports § color codes and symbols)
- Boss JSON required fields: species_id
- spawn_rule module for controlling spawn locations, times, biomes, and spawn weight
- Time enums and tick ranges are defined (early_morning through midnight)
- Spawn location enums are defined (land, water_surface, underwater, sky, cave, lava surface)
- reward_rule module for boss defeat rewards
- Rewards can be item-based with counts
- Rewards can be command-based (as stated)
- Rewards support fixed probabilities (chance)
- punish_rule module for punishments
- Punishment system can be enabled/disabled in config (as stated)
- Punishment probability is configurable (as stated)
- Global punishment probability can apply when not set per rule (as stated)
- Punishment chance increases with player level when using global probability (as stated)
- Punishments can include level changes, EV changes, IV changes, and command effects (as shown in the example)
- random_configs module for random battle attribute sets
- Boss selects one configuration set on spawn (as stated)
- Supports shiny flag per config set
- Supports EV distribution per config set (single stat ≤ 252; total EVs ≤ 510)
- Supports fixed 4-move sets per config set
- Supports nature, ability, form, and held items per config set
- Two boss level generation systems are described
- Custom level generation system configurable in config (as stated)
- Global generation system available (as stated)
- Datapack placement and activation flow is described
- Boss JSON files placed under data/cobblemonboss/bosses/ in a datapack (as stated)
- Filename rules: lowercase letters, numbers, underscores only (as stated)
- Generated TOML config system under config/cobblemonboss/ (as stated)
- Configs support runtime modification with reload to apply (as stated)
- Player Pokémon level limit config (enablePlayerLevelLimit, maxPlayerPokemonLevel)
- Boss battle detection config with banned Pokémon, items, and moves lists
- Boss capture restriction config (preventBossCapture, showCaptureMessage)
- Boss damage immunity config (enableBossImmune)
- Boss level scaling config (multiplier, min/max boss level, scaling options)
- Boss reward scaling config (min/max drop rate, levelScale)
- Boss spawn frequency config (enableBossSpawn, check interval ticks, spawn chance)
- Premium sponsor-exclusive feature set is described
- Multiplayer “Ruins Battle” mode with team formation rules (1v1, 1v2, 2v2) (as stated)
- Ruins Battle uses an independent reward system and supports custom configurations (as stated)
Commands:
"/reload"
"/checkpokemonboss"
"/spawnpokemonboss "
"/spawnpokemonboss "
Screenshots:










Requires:
How to install:
Click the following link to view details: How to Install Mods for Minecraft Java Edition on PC: A Beginner Guide
Cobblemon Boss Mod (1.21.1, 1.21) Download Links
For Minecraft 1.21.1, 1.21
Fabric version: Download from Server 1 – Download from Server 2
NeoForge version: Download from Server 1 – Download from Server 2
Click to rate this post!
[Total: 2 Average: 5]