Cobblemon Boss Mod (1.21.1, 1.21) add and customize Boss Pokémon through datapack JSON files and generated TOML configs. Boss definitions use required identifiers (unique_id, display_name, species_id) and optional modules that control spawn rules, reward rules, punish rules and randomized battle builds.

Features:

  • Adds support for creating and customizing Boss Pokémon via datapack JSON files
  • Allows adding unlimited custom Boss configurations (as stated)
  • Boss JSON required fields: unique_id
    • Boss JSON required fields: display_name (supports § color codes and symbols)
    • Boss JSON required fields: species_id
  • spawn_rule module for controlling spawn locations, times, biomes, and spawn weight
  • Time enums and tick ranges are defined (early_morning through midnight)
  • Spawn location enums are defined (land, water_surface, underwater, sky, cave, lava surface)
  • reward_rule module for boss defeat rewards
    • Rewards can be item-based with counts
    • Rewards can be command-based (as stated)
    • Rewards support fixed probabilities (chance)
  • punish_rule module for punishments
    • Punishment system can be enabled/disabled in config (as stated)
    • Punishment probability is configurable (as stated)
    • Global punishment probability can apply when not set per rule (as stated)
    • Punishment chance increases with player level when using global probability (as stated)
    • Punishments can include level changes, EV changes, IV changes, and command effects (as shown in the example)
  • random_configs module for random battle attribute sets
  • Boss selects one configuration set on spawn (as stated)
    • Supports shiny flag per config set
    • Supports EV distribution per config set (single stat ≤ 252; total EVs ≤ 510)
    • Supports fixed 4-move sets per config set
    • Supports nature, ability, form, and held items per config set
  • Two boss level generation systems are described
  • Custom level generation system configurable in config (as stated)
  • Global generation system available (as stated)
  • Datapack placement and activation flow is described
  • Boss JSON files placed under data/cobblemonboss/bosses/ in a datapack (as stated)
  • Filename rules: lowercase letters, numbers, underscores only (as stated)
  • Generated TOML config system under config/cobblemonboss/ (as stated)
  • Configs support runtime modification with reload to apply (as stated)
  • Player Pokémon level limit config (enablePlayerLevelLimit, maxPlayerPokemonLevel)
    • Boss battle detection config with banned Pokémon, items, and moves lists
    • Boss capture restriction config (preventBossCapture, showCaptureMessage)
    • Boss damage immunity config (enableBossImmune)
    • Boss level scaling config (multiplier, min/max boss level, scaling options)
    • Boss reward scaling config (min/max drop rate, levelScale)
    • Boss spawn frequency config (enableBossSpawn, check interval ticks, spawn chance)
  • Premium sponsor-exclusive feature set is described
  • Multiplayer “Ruins Battle” mode with team formation rules (1v1, 1v2, 2v2) (as stated)
  • Ruins Battle uses an independent reward system and supports custom configurations (as stated)

Commands:

"/reload"
"/checkpokemonboss"
"/spawnpokemonboss "
"/spawnpokemonboss "

Screenshots:

Requires:

Fabric API or NeoForge Installer

Cobblemon Mod

How to install:

Click the following link to view details: How to Install Mods for Minecraft Java Edition on PC: A Beginner Guide

Cobblemon Boss Mod (1.21.1, 1.21) Download Links

For Minecraft 1.21.1, 1.21

Fabric version: Download from Server 1Download from Server 2

NeoForge version: Download from Server 1Download from Server 2

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