Minecraft 1.19.4 Official comes with improvements to horse breeding and jukeboxes, new visuals for potions and new accessibility features. This release adds the /ride and /damage commands, makes technical changes, and fixes bugs. Aside from the aforementioned changes, this version also released the rest of the 1.20 features under the same data pack.

As it is a minor update, players are not going to get any major new features or biomes in this update. Instead, there are new commands, technical changes and bug fixes. Players who wish to test out the new features which will be added in Minecraft 1.20 major update can also do so as experimental features in this update. It should be noted that not all new features from the major update will be here. More updates will be added closer to the release.

Features:

  • Updated Horse Breeding
  • Jukeboxes have changed to be at parity with Bedrock
  • Interacting with armor or elytra items in-hand will now swap them with equipped gear
  • The camera tilt when hurt is now based on the direction of incoming damage
  • Potions colors have been adjusted to make different types of potions more distinguishable
  • Potions no longer have an enchantment glint due to it obscuring the color of the potion contents
  • Enchantment glint on items and armor is now more subtle
  • Armor Stands now preserve custom names when placed and broken
  • Vexes now use a separate charging animation when empty-handed
  • Tweaks to recipe unlocking to make discovering vital crafting recipes easier for new players
  • Updated the Create New World screen
  • New accessibility options and improvements
  • Updated the Realms screen to be more in line with the Singleplayer and Multiplayer screens
  • Added a notification system for Realms to tell you about important information about your Realm
  • Added “Credits & Attribution” button in the Options menu
  • The data pack version is now 12
  • The resource pack version is now 13
  • Added a group of entities to display items, blocks and text
  • Added entities to detect interactions and attacks
  • Added data-driven damage types
  • Added a damage command for applying damage to entities
  • Added ride command to mount and dismount entities
  • The clone command now supports cloning to and from different dimensions
  • A new string source is now available for the data modify command
  • New execute sub-commands: if dimension, if loaded, on, positioned over, summon
  • Added a new type of atlas configuration source: paletted_permutations
  • Pressing F3+S will now dump contents of dynamic textures (like atlases, maps, etc.) to screenshots/debug/
  • Added fallback fields to translate text components
  • Out-of-bound arguments in translate formats are no longer silently ignored
  • Added the following game events:
    • entity_dismount with a vibration frequency of 6
    • entity_mount with a vibration frequency of 7
  • Changed the following game events:
    • item_interact_finish now has a vibration frequency of 2 instead of 14
  • Removed heldItemTooltips option from options.txt
  • Added a network protocol feature for forcing bundle of packets to be processed within same client tick
  • Added –pidFile argument to dedicated server command line for printing process id to file
  • The vanilla resource pack en_us language file is now sorted alphanumerically by key
  • Added show_notification field to recipes
    • Accepts a boolean which determines if a notification is shown when unlocking this recipe
    • defaults to true if isn’t specified
  • A new recipe type smithing_transform has been added for the updated Netherite Upgrade recipe
  • A new recipe type smithing_trim has been added for the new Armor Trim recipe
  • A new recipe type crafting_decorated_pot has been added for the new Decorated Pot recipe
  • New registries trim_pattern and trim_material have been added for the armor trim system
  • Smithing table has temporarily two menu types
    • Old menu without Smithing Template slot has been renamed to legacy_smithing
      • Will be removed when Armor Trim feature stops being an experimental feature
    • New menu with Smithing Template slot was added called smithing
  • Added new flag (value 128) to HideFlags NBT field for hiding armor trim item tooltips

Horses, Donkeys and Llamas

  • The speed, jump height and health of a baby is now a variation of the average of the parents’ attributes, rather than being biased towards the average possible value.
  • This change makes horse breeding a viable way of getting great horses, if a player starts with good parents and puts in enough time and Golden Carrots.

Jukebox

  • Emits a note particle above it while playing a music disc
  • While playing a music disc, it will emit a redstone signal of 15
  • Droppers and hoppers can now interact with it

Creative Menu

  • Added painting variants to the creative menu
  • Paintings with a pre-defined variant will now display the author and title in the item description when hovered over

Recipe Unlocking

  • The Crafting Table recipe is unlocked immediately on creating a new world
  • The Crossbow recipe is no longer unlocked by sticks
  • The Soul Campfire recipe is no longer unlocked by sticks

Updated Create New World Screen

  • The screen is now organized into three tabs
    • The Game-Tab allows to set the world name, Gamemode, Difficulty and whether to allow cheats
    • The World-Tab allows to set the World-Type and Seed, and to toggle the generation of structures and the bonus chest
    • The More-Tab provides access to the Game Rules and DataPack Selection Screen
  • Tabs can be switched with the keyboard by pressing Ctrl+Tab and Ctrl+Shift+Tab
  • Specific tabs can also be navigated to by pressing Ctrl+Tab Number
    • For example, Ctrl+2 navigates to the second tab
  • Removed the Import Settings button and the corresponding Export Settings button in the Edit World Screen
  • Added a screen to easily enable/disable experimental features
    • The screen can always be found under the More-tab
    • In snapshots, a shortcut button can be found under the Game-tab

Accessibility

  • Added an accessibility onboarding screen for players launching the game for the first time
  • Auto-Jump is now off by default
  • Added arrow key navigation
  • Added high contrast resource pack
  • The resource pack screen is now keyboard-navigatable
  • Changed how tooltips in the menu UI are positioned so buttons are still readable
  • Added a tooltip in the key binds screen that specifies which key binds are conflicting
  • Added a “Damage Tilt” accessibility option that controls the amount the camera shakes when being hurt
  • Added two new options in the accessibility menu for adjusting the speed and transparency of enchantment glints
  • Added a “Notification Time” accessibility option that changes how long notifications such as unlocked recipes, advancements, subtitles and selected item names are visible for

Arrow Key Navigation

  • Menu screens can now be navigated by using the arrow keys
  • When navigating with arrow keys, sliders need to be activated by pressing Enter or Space to start changing the value

High contrast resource pack

  • Added a built-in resource pack that enhances the contrast of UI elements
  • Added a new option in the Accessibility menu that enables the high contrast resource pack
  • This only affects the menu UIs for now, but we’ll be looking to bring this to gameplay UIs in the future as well

Experimental Features:

The following changes only apply when one or more Experiments is turned on, either by activating the corresponding experimental data pack or by turning it on in the Experiments screen while creating the world.

Show Spoiler
  • Added Smithing Template items
  • Redesigned the Smithing Table
  • Changed how Netherite equipment is crafted
  • Added a new armor trimming system to visually customize your armor
  • Added Sniffer mob and Torchflowers
  • Added the Cherry Grove biome
  • Added Archaeology
  • Mob Heads can now be placed on top of Note Blocks without sneaking

Smithing Templates

  • Smithing Tables have been redesigned into a workstation for physical equipment upgrades and modifications
  • Alongside slots for combining a piece of equipment and materials, there is now a required slot for an item type called Smithing Templates
  • Smithing Templates define what type of upgrade you will be making to equipment
    • It specifies both what type of items you can upgrade, and which ingredients are valid to customize the upgrade
    • There are currently two categories of Smithing Templates: Armor Trim and Netherite Upgrade
  • Smithing Templates are consumed when used to upgrade an item in the Smithing Table
  • You can craft a copy of a Smithing Template in the Crafting Table with 7 diamonds + 1 block of material that the template is made out of + 1 smithing template, which will output 2 of the same Smithing Template

Netherite Equipment

  • Netherite equipment crafting now also requires a Netherite Upgrade Smithing Template
  • Netherite Upgrade Smithing Templates can be found randomly in all Bastion Remnant chests, and there is a guarantee of 2 in every Treasure Room Bastion Remnant
  • This change was made for a variety of reasons:
    • Increase the time players utilize Diamond equipment before Netherite
    • Make Netherite equipment a more significant achievement in the game’s progression
    • Adapt Netherite more naturally into the new Smithing Table crafting system

Armor Trims

  • You can now visually customize your armor with a variety of unique trims at the Smithing Table
  • Armor trims are purely visual with no gameplay benefits, and can only be applied to Helmets, Chestplates, Leggings and Boots
    • All trim patterns are visually the same on an armor’s item icon, but the color will still change based on the trim material
    • To check which trim pattern a piece of armor has, you can hover over it in the inventory
  • Armor Trim Smithing Templates can be found all throughout the world, and each of the following structures contain their own unique Smithing Template:
    • Pillager Outpost: Sentry Armor Trim
    • Desert Pyramid: Dune Armor Trim
    • Shipwreck: Coast Armor Trim
    • Jungle Temple: Wild Armor Trim
    • Ocean Monument: Tide Armor Trim
    • Ancient City: Ward Armor Trim
    • Woodland Mansion: Vex Armor Trim
    • Nether Fortress: Rib Armor Trim
    • Bastion Remnant: Snout Armor Trim
    • Stronghold: Eye Armor Trim
    • End City: Spire Armor Trim
  • Smithing Templates are found in chests in their respective structure
    • The Ocean Monument has no chests, Elder Guardians sometimes instead drop a Smithing Template upon death
  • Some Armor Trim Smithing Templates are rarer than others, so be on the lookout for them to impress your friends!
  • An armor trim has two properties: a pattern and a material
    • The pattern is defined by the Smithing Template used to apply the trim, and represents the visual pattern of the trim
    • The material is defined by what ingredient you used to apply the trim, and represents the color of the trim
  • The viable ingredients you can use to define the color of your armor trim are the following:
    • Iron, Copper, Gold, Lapis, Emerald, Diamond, Netherite, Redstone, Amethyst, Quartz

Sniffer

  • The Sniffer is the mob vote winner of Minecraft Live 2022
  • Sniffers cannot be tempted or tamed
  • Sniffers are passive, friendly mobs
  • Sniffers sniff the air and occasionally dig for seeds, which produces a Torchflower Seed
  • Sniffers can be bred by feeding them Torchflower Seeds
  • The Sniffer is currently only available as a Spawn Egg in the creative inventory

Torchflowers

  • The Torchflower seed can be planted on farmland and grows into a flower
  • The seed can be used to breed two Sniffers
  • The full-grown flower can be harvested and replanted but can also be crafted into a dye

Cherry Groves

  • Added a new Cherry Grove biome, with pretty cherry blossom trees
    • The biome can be found in the mountains, in similar places as Meadows
  • Added a new Cherry wood set, with all the corresponding wooden things you can make from it
  • Cherry Leaves have pink particles falling underneath
  • Added a new Pink Petals block with lots of pink flowers on the ground
    • Each pink petal block can contain up to 4 petals
    • Using bone meal on it increases the number of petals
    • Placing a petal on a block increases the number of petals
    • Mining the block gives you the number of petals in the block
Archaeology

The Brush

  • The brush is a craftable item you can use to brush things

Suspicious Sand

  • Can be found in Desert Temples and Desert Wells
  • This fragile block is hard to spot and easy to destroy, so be careful!
  • Brushing the Suspicious Sand with a Brush will extract objects that were buried long ago

Pottery Shards

  • Pottery Shards have pictures on them
  • They cannot be crafted and are only found by brushing Suspicious Sand

Decorated Pots

  • Crafting four Pottery Shards together will create a Decorated Pot with a picture on each side
  • Brick items can be used instead of Pottery Shards in the Decorated Pot recipe
    • The sides that were made from Brick items will not have pictures
  • Smash a Decorated Pot with any block-breaking tool to break it apart and get the Pottery Shards back
    • Hitting the pot with bare hands, silk touch tools, or any other item, will drop an intact pot instead

Screenshots:

Requires:

Java 18+

Java Runtime Environment 1.8.0

How to install:

  • To install the Official Release, open up the Minecraft Launcher and enable snapshots in the “Launch Options” tab.
  • Official Release can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Minecraft 1.19.4 Official Download Links

Java Client: Download from Server 1Download from Server 2

Java Server: Download from Server 1Download from Server 2

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