Mojang Team is still working hard to upgrade and improve the content in Minecraft game to bring millions of people new and exciting experiences. Recently, Minecraft 1.20.3 Official Download has been officially released on December 5, 2023, this version improves shields, adds new functionality for decorated pots, introduces a new look for bats, adds the /tick command, changes chat component serialization, and fixes bugs, alongside an experimental toggle for features that will be included in the next major update.

Features:

  • Decorated Pots can now store items, and can be smashed by projectiles
  • When a player is blocking with a shield, the arm with the shield now follows the direction the player is looking at, when viewed from third-person perspective
  • The Bat now has a new look
  • Added an accessibility option that allows to hide the yellow splash texts in the main menu
  • Added a recovery screen for worlds with missing data (for example, if saving failed due to an unexpected shutdown)
  • Other minor tweaks
  • The Data Pack version is now 26
  • The Resource Pack version is now 22
  • A few minor changes to chat component serialization
  • The name of non-living entities will now be shown if targeted and a CustomName is set, or always displayed if CustomNameVisible is set, similar to living entities
  • Changes to downloaded/world resource pack handling

Decorated Pots

  • Decorated Pots now store up to a single stack of items
  • Hoppers, Droppers and Minecarts with Hoppers can now insert and/or extract items from Decorated Pots
  • Comparators can now read the number of items in Decorated Pots
  • Players can interact with Decorated Pots to insert items into them
  • Decorated Pots have no GUI, and need to be broken to retrieve or discover their content by players
  • Player interactions with Decorated Pots cause the Decorated Pot to wobble and trigger the vibration frequency of 11
  • Decorated Pots can be smashed by projectiles which cause them to shatter and drop their content
  • Decorated Pots now stack up to 64

Bat

  • The Bat has an updated model, animations and texture

Minor Tweaks

  • Monster Spawner now renders their inner faces when looking inside
  • Thrown Ender Pearls produce a teleportation sound on impact
  • Small tweaks to the Telemetry Data Collection screen

Experimental Features:

Crafter

  • The Crafter is a new block that enables the crafting of items and blocks via Redstone
  • The Crafter will eject one crafted item at a time when powered by a Redstone pulse
  • Upon receiving a signal, the Crafter will eject the recipe result from the front face
  • If the output result has multiple types of items, all the result items will be ejected together
  • When placed, the front face of the Crafter will face towards the Player

Crafter User Interface

  • The Crafter has a 3×3 interactable crafting grid
  • The Crafter’s crafting grid slots are toggleable, meaning that the player can change the behavior of a slot by interacting with it while not holding an item
  • A slot that is ‘toggled’ cannot hold any items
    • Other blocks such as Hoppers and Droppers also cannot place items into them
  • Unlike the Crafting Table, the Crafter displays a preview of the crafted item which will be crafted and ejected on the next Redstone pulse, but cannot be manually taken out by the player
  • The Crafter User Interface is shared between all players interacting with it, meaning that multiple players can interact with the Crafter at the same time, similar to Chests and Hoppers

Crafter Interaction with Other Blocks

  • The signal strength of a Comparator reading a Crafter is 0-9, where each non-empty or toggled slot adds 1 strength
  • Hoppers and Minecarts with Hoppers can be used to both insert and extract items from the Crafter
  • Droppers can be used to insert items into the Crafter
  • Items inserted from another block (ex: Hopper, Dropper) will fill the Crafter’s slots based on these rules:
    • Prioritize the first empty slot (from left-to-right, top-to-bottom)
    • If there are no empty slots then prioritize the smallest stack of the same item (pick the first if there are multiple)
    • If there is a toggled slot it will be skipped. The item will then be moved into the container
    • If the item cannot be moved, it will be ejected into the world
  • Items are removed from Crafters by Hoppers and Minecarts with Hoppers in the same order as from other containers like Chests

Copper Family

  • The Copper family of blocks has been expanded, including:
    • Chiseled Copper
    • Copper Grate
    • Copper Bulb
    • Copper Door
    • Copper Trapdoor
    • Oxidized and waxed variants of all of the above

Chiseled Copper

  • Crafted with 2 Cut Copper Slabs of a shared oxidation level
  • Can be crafted in the Stonecutter

Copper Grate

  • A new type of decorative block unique to the Copper family
  • Crafted with 4 Copper Blocks of a shared oxidation level
    • Can be crafted in the Stonecutter
  • Properties:
    • Transparent and allows light to pass through
    • Mobs cannot suffocate inside them
    • Cannot conduct Redstone
    • Hostile mobs cannot naturally spawn on them
    • Can hold Water

Copper Bulb

  • A light-emitting block that can toggle its light emission through Redstone pulses
  • Oxidizes like other Copper blocks, and emits light based on oxidation level
    • Copper Bulb: Light level 15
    • Exposed Copper Bulb: Light level 12
    • Weathered Copper Bulb: Light level 8
    • Oxidized Copper Bulb: Light level 4
  • When placed, its light is off by default
    • While the Copper Bulb is unpowered, it will toggle its light on or off when it receives a Redstone pulse
    • Copper Bulb light will stay on even when the Redstone source is removed until it receives another Redstone pulse to toggle it off
  • A Redstone crystal will glow in the center of Copper Bulbs while it is powered by a Redstone signal
  • Comparators will read a signal strength of 15 if the Copper Bulb’s light is on
  • Copper Bulbs do not conduct Redstone power
  • The crafting recipe for 4 Copper Bulbs is:
    • 3 Copper Blocks of a shared oxidation level
    • 1 Blaze Rod
    • 1 Redstone Dust

Copper Doors and Trapdoors

  • Copper variants of Doors and Trapdoors that can oxidize over time and be waxed
  • Works like wooden doors in that they can be opened and closed with interaction, as well as Redstone
  • Crafted with Copper Blocks that have a shared oxidation level

Tuff Family

  • Tuff has been expanded to have its own family of blocks, including:
    • Stair, Slab, Wall and Chiseled variants
    • Tuff Bricks with Stair, Slab, Wall and Chiseled variants
    • Polished Tuff with Stair, Slab and Wall variants
  • All Tuff variants can be crafted in the Stonecutter.

Added Breeze Mob

  • The Breeze is a cunning hostile mob spawned by the Trial Spawner in some rooms within the Trial Chambers
  • The Breeze moves primarily by leaping around its target
  • An aggressive adversary, the Breeze shoots volatile wind energy in the form of Wind Charge projectiles at its target
  • Wind Charges deal a small amount of damage when colliding directly with an entity
  • After colliding with an entity or a block, Wind Charge projectiles produce a Wind Burst, which knocks back entities in the area
  • Wind Charges break decorated pots and chorus flower blocks upon collision
  • Wind Bursts also have the effect of ‘activating’ certain blocks:
    • Non-Iron Doors and Trapdoors are flipped
    • Fence Gates are flipped
    • Buttons are pressed
    • Levers are flipped
    • Bells are rung and swung
    • Lit Candles are extinguished
  • Wind Bursts do not have any effect on Iron Doors, Iron Trapdoors, or any block being held in its position by a Redstone signal

Trial Spawner

  • The Trial Spawner is a new variant of Monster Spawners that ejects rewards upon completion
  • The challenge level will increase for each new player a Trial Spawner notices nearby
    • The challenge level will not decrease until it is reset during a Trial Spawner’s cooldown
  • Unlike normal Spawners, a Trial Spawner will spawn a limited number of mobs proportional to its current challenge level
    • It can only spawn a mob at positions that are within line of sight
    • It can spawn a mob regardless of any light level requirement the mob has
    • Spawned mobs are persistent
  • Once all mobs are defeated, the Trial Spawner will eject a set of rewards proportional to the current challenge level
    • After the rewards have been ejected, the Trial Spawner goes into cooldown for 30 minutes, during which it will no longer spawn mobs
  • Trial Spawners cannot be crafted nor obtained by players in Survival – instead, they can be found naturally placed throughout Trial Chambers
  • Trial Spawners are extremely slow to mine and resistant to explosions, and will not drop even with Silk Touch
  • When placed in Creative, Trial Spawners have no mob type set by default
    • The mob type can be set by interacting with it while holding a Spawn Egg
  • Creative and Spectator players cannot be detected or noticed by Trial Spawners

Trial Chambers

  • Trial Chambers are a new structure in the Overworld where players can explore and take on combat challenges
    • Trial Chambers are made out of a variety of Copper and Tuff blocks, and can be found in different sizes
    • Trial Chambers are a relatively common find throughout the Deepslate layer of the underground
  • The layout of each Trial Chamber is procedurally generated, and can include traps, Reward Chests and a variety of combat areas
    • Supply Chests can be found between different rooms, and give you blocks and items which help you navigate your trials
    • Reward Chests are guarded by challenges in each room, and can be a source of many high level enchanted books and equipment
    • The loot found in Reward Chests are still being iterated, and are absolutely not final
  • Each Trial Chamber will include Trial Spawners with a melee, small melee, or ranged category:
    • Melee
      • Zombie
      • Husk
      • Slime
    • Small Melee
      • Spider
      • Cave Spider
      • Baby Zombie
      • Silverfish
    • Ranged
      • Skeleton
      • Stray
      • Skeleton with Poison Tipped Arrows
  • Each Trial Spawner category will only use one mob for the entire structure when generated, and these mobs are randomized for each Trial Chamber
    • For example, one Trial Chamber might only spawn Zombies, Cave Spiders and Strays, while another might only spawn Slimes, Silverfish and Skeletons
    • The exceptions to this are some Trial Spawners in unique rooms which always spawn Breezes
  • Natural mob spawning does not occur within Trial Chambers

Trial Key

  • An item that can only be obtained from Trial Spawners
  • Trial Keys do not currently have any functionality

Screenshots:

How to install:

  • To install the Official Release, open up the Minecraft Launcher and enable snapshots in the “Launch Options” tab.
  • Official Release can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Minecraft 1.20.3 Official Download Links

Java Client: Download from Server 1Download from Server 2

Java Server: Download from Server 1Download from Server 2

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