Minecraft 1.20.5 Official Download has arrived, bringing with it new armadillos, wolf armor and new wolf variants along with fixing many bugs. It also plans to update the Update 1.21 Experiment, including the addition of the bogged, vault, breeze rods, wind charges, the mace, and the rework of Bad Omen. Minecraft 1.20.5 is the first version of Java Edition to require a 64-bit operating system.


New Features:

Show Spoiler
  • Added Armadillo and Armadillo Scutes
  • Added Wolf Armor
  • Added Wolf variants


  • The Armadillo is a new passive mob
  • Armadillos drop Armadillo Scutes periodically, and when brushed
  • Armadillos spawn in Savannas and Badlands
  • The Armadillo’s favorite food is the Spider Eye
    • Armadillos are tempted by Spider Eyes
    • Feeding two adult Armadillos Spider Eyes makes them breed
    • Feeding a baby Armadillo a Spider Eye makes it grow up quicker
  • The Armadillo rolls up when it detects a threat such as:
    • A player sprinting, riding a mount, or riding a vehicle
    • Undead mobs
    • A mob or a player it has recently been attacked by
  • The Armadillo does not roll up when:
    • Fleeing, in water, in the air, or when on a Lead
  • When an Armadillo is rolled up:
    • It does not walk, cannot eat, and will not be tempted by food
    • Its shell will protect it, reducing damage taken, even allowing it to fully resist weak attacks
    • It will continue to scan for threats, occasionally peeking to check the surroundings
      • If no threats are detected for 4 seconds, it will unroll
  • Spiders and Cave Spiders will run away from Armadillos that are not in a rolled up state

Armadillo Scutes

  • Armadillo Scutes are dropped by Armadillos periodically or when an Armadillo is brushed
  • Armadillo Scutes can be used to craft Wolf Armor
  • Dispensers can be used to brush Armadillo Scutes off Armadillos

Wolf Armor

  • Wolf Armor can be crafted with Armadillo Scutes and can be dyed in a similar fashion to Leather Armor
  • The Wolf Armor will protect the Wolf from most damage sources until the armor loses all durability and breaks
  • Wolf Armor shows signs of breakage as durability goes down
  • Using Armadillo Scutes on the Wolf Armor while it is equipped on the Wolf will repair it
  • Using Shears on a Wolf that is wearing armor will drop the armor
  • Wolf Armor can only be equipped on a tame adult Wolf
  • Only the Wolf’s owner can equip, repair, and shear Wolf Armor
  • Dispensers cannot equip nor remove Wolf Armor

Wolf Variants

New Wolf variants have been added. The variant is determined by the biome they spawn in. Wolves spawn in packs, with a default pack size of 4.

  • Pale Wolf – The Wolf we’re all familiar with. This variant spawns in the Taiga biome
  • Woods Wolf – A variant that spawns in the Forest biome. This will be the dominant Wolf variant that you will be able to find in the Overworld, since the Forest biome is very common
  • Ashen Wolf – A variant that spawns in the Snowy Taiga biome
  • Black Wolf – A variant that spawns in the Old Growth Pine Taiga biome, in smaller packs of 2-4
  • Chestnut Wolf – A variant that spawns in the Old Growth Spruce Taiga biome, in smaller packs of 2-4
  • Rusty Wolf – A variant that spawns in a new location for Wolves – the Sparse Jungle biome, in smaller packs of 2-4
  • Spotted Wolf – A variant that spawns in a new location for Wolves – the Savanna Plateau biome, in larger packs of 4-8
  • Striped Wolf – A variant that spawns in a new location for Wolves – the Wooded Badlands biome, in larger packs of 4-8
  • Snowy Wolf – A variant that spawns in the Grove biome. This lone Wolf is a rare type, as it always walks alone

When summoned in other ways (e.g. using the Spawn Egg or using the summon command), the variant selection follows the natural spawning biome rules with the following extensions:

  • Rusty Wolf: will be selected in all Jungle-like biomes, including Jungle and Bamboo Jungle Biomes
  • Spotted Wolf: will be selected in all Savanna-like biomes, including Savanna and Windswept Savanna Biomes
  • Striped Wolf: will be selected in all Badlands-like biomes, including Badlands and Eroded Badlands Biomes


  • Added the following advancements:
    • Isn’t It Scute? – Get Armadillo Scutes from an Armadillo using a Brush
    • Shear Brilliance – Remove Wolf Armor from a Wolf using Shears
    • Good as New – Repair a damaged Wolf Armor using Armadillo Scutes
    • The Whole Pack – Tame one of each Wolf variant


Show Spoiler
  • The UI has been updated with a fresher look
  • Decreased the default size of the spawn chunks and made the value configurable
  • Updated the health and damage dealt by Tamed Wolves
  • Adjusted spawning conditions for Wolves, allowing them to spawn on Coarse Dirt and Podzol blocks
  • Adjusted the texture of the Wolf Collar layer to be more consistent with the new Wolf Armor
  • Adjusted passive mobs spawning in Grove biome to only include Rabbits, Foxes and Wolves
  • Minor tweaks to existing Blocks, Items and Entities
  • Added option to use Japanese variants of CJK characters
  • Added support for Viossa language
  • When entities leave or enter The End, the area they arrive in will now stay loaded for 15 seconds, matching the behavior of Nether Portals
  • Improvements to the Game’s Performance
  • Improved handling of errors during saving and loading

UI Updates

The UI has been updated to sport a fresher look and to be more consistent when it comes to the layout of different UI elements, all while retaining the essence and feel of the old screens.

  • The menu background dirt texture has been replaced by a darkened background
    • The dirt background can be restored by using the built-in Programmer Art Resource Pack
    • Outside the game, the main menu panorama is displayed behind all screens
    • In the game, the world will be visible behind all screens
    • Paired with the darkened background is a blur
      • The strength of the blur can be configured in Video Settings and Accessibility Settings
      • In-game screens such as containers and books are not affected by these changes
  • Screen elements such as titles and buttons are positioned more consistently across different screens
  • The World Backups screen and the Players screen in the Realms menu have been updated
  • Lists now have clearer borders at the top and bottom
  • Button tooltips will no longer appear when hovering outside the containing element
  • After defeating the Ender Dragon and entering the End Portal, the End Poem and credits are now displayed with a background based on the animated End Portal effect
  • The animated Nether Portal texture is displayed when changing dimension to or from The Nether
  • The animated End Portal effect is displayed when changing dimension to or from The End

Spawn Chunk Changes

  • The size of the spawn chunks changed from a radius of 10 (19×19 entity-ticking chunks) to a radius of 2 (3×3 entity-ticking chunks)
    • This was done to reduce loading times, as well as memory and CPU usage
    • We opted to not fully remove spawn chunks to allow players who currently utilize this functionality to continue to do so
  • Added a new gamerule spawnChunkRadius to set the size of the spawn chunks
    • Possible values are 0 to 32, where 0 completely disables the spawn chunks and 10 is equivalent to the functionality before this change
    • Default value is 2, equivalent to 3×3 entity ticking chunks
    • Note that setting this to a high value might require allocating more memory for the game in the Launcher

Tamed Wolves Health and Damage

  • Tamed Wolves now have 40 health points (20 hearts) instead of 20 health points (10 hearts)
  • They no longer take half of the damage from most environmental sources like they used to do
    • In most cases, this change will make no difference given the health boost, but they can now withstand more damage from players and arrows
  • Feeding a Wolf now heals twice as many health points

Minor Tweaks to Blocks, Items and Entities

  • Renamed scutes that drop from Turtles to Turtle Scutes
  • Added unique sounds for Cobwebs
  • Enchantments on Items are now always listed in the same order in tooltips, regardless of how they were added to those items
  • Adjusted flying behaviour for Bees and Parrot to keep them from overshooting their position when flying up and down
  • Llamas and Shulkers are no longer able to destroy Armor Stands
  • Status effect particle colors are no longer blended into one particle color
    • All active visible status effect particles are now rendered separately
  • Ctrl+Picking a renamed block (such as a Chest) in Creative Mode will now give a renamed item
  • Ctrl+Picking a block no longer lists “(+NBT)” in the item tooltip


  • The default focus is now always set when entering or exiting any menu while navigating using tab or arrow keys
  • Added a new accessibility option to control the strength of the background blur when a menu is open

Japanese Font Variants

  • A new option has been added to select Japanese variants for some CJK characters
  • Replacement glyphs come from the Japanese version of the Unifont font
  • The new option is included in a new “Font Settings” menu, accessible from the “Language” menu
  • The default value of this option is based on the system locale language setting
  • The “Force Unicode” button has been moved to “Font Settings”

Performance Improvements

  • Improved Hopper performance
  • Hoppers will no longer try to pick up item entities if there is a full block placed above it
    • Beehives and Bee Nests are exempt from this
    • This does not affect Minecarts with Hoppers
  • Reduced time needed to generate Explorer Maps to Buried Treasures

Saving and Loading Improvements

  • In Singleplayer, when errors occur during loading or saving of chunks, a warning will be shown in a toast
  • Trying to join a Singleplayer world with less than 64 MB free disk space will show a warning screen
    • Additionally, a warning toast will be shown periodically while in game

Experimental Features:

Show Spoiler

The following changes only apply when their respective Experiment is turned on, either by activating the corresponding experimental data pack or by turning it on in the Experiments screen while creating the world.

  • Added the Mace
  • Added Breeze Rod item
  • Updates to the Breeze
  • Added Wind Charge Item
  • Added Vault block
  • Redesigned Bad Omen to give access to Ominous Events
  • Added Ominous Bottle
  • Added Ominous Trial Spawner
  • Added Ominous Vault
  • Added Ominous Trial Key
  • Added Bogged mob
  • Added 6 new mob effects


  • A new heavy weapon to smash your enemies!
  • Can be crafted with a Breeze Rod and a Heavy Core
  • Leverage the weight of this new weapon to deal additional damage the farther you fall before hitting your target
    • Try it out by jumping down toward your target, and hit them before you hit the ground
    • Successfully striking a target in this way will reset all vertical momentum and negate any fall-damage accumulated from the fall
    • Other entities near the struck enemy will be knocked back by the immense force of the Mace
  • Using a Mace will decrease its durability like any other weapon; repair it with Breeze Rods at an anvil
  • Players can use a Mace in combination with Wind Charges to launch up and deliver devastating smash attacks on their enemies
  • The baseline additional damage dealt by the Mace smash attack is 3 (1.5 hearts) per fallen block
  • These existing enchantments can be applied to the Mace:
    • Mending
    • Unbreaking
    • Smite
    • Bane of Arthropods
    • Fire Aspect
    • Curse of Vanishing
  • Three new enchantments have been introduced that are unique to the Mace:
    • Density:
      • Common Enchantment, accessible in the Enchanting Table and on Enchanted Books in loot
      • Has 5 levels
      • Maces enchanted with Density do more damage per fallen block per Density level
      • Damage dealt per fallen block is increased by 1 per level of Density
    • Breach:
      • Rare Enchantment, accessible in the Enchanting Table and on Enchanted Books in loot
      • Has 4 levels
      • Maces enchanted with Breach reduce the effectiveness of armor on the target
      • The effectiveness of the armor is reduced by 15% per Breach level
    • Wind Burst:
      • Unique enchantment which can only be found in Ominous Vaults
      • Has 3 levels
      • Maces enchanted with Wind Burst will emit a Wind Burst upon hitting an enemy, launching the attacker upward and enabling the linking of smash attacks one after the other
      • Each level will bounce the attacker higher up in the air

Heavy Core

  • A mysterious, dense block which can be combined with a Breeze Rod to craft a brand-new weapon: the Mace!

Breeze Rod

  • An item dropped by the Breeze that can be crafted into 4 Wind Charges, or used with the Heavy Core to craft the Mace


  • Now drops 1-2 Breeze Rods when killed by a player
    • The number of Breeze Rods dropped is affected by looting enchantments
  • Added new sound effects, as well as tweaked existing sounds
  • Breeze now deflects all projectiles
  • Deflected projectiles now deflect in the direction of the shooter
  • Breeze is now aggressive toward Iron Golems
  • Breeze no longer retaliates against attacks from the following mobs: Skeletons, Strays, Zombies, Husks, Spiders, Cave Spiders, Slimes
    • The above mobs will not retaliate when hurt by the Breeze’s Wind Charge Projectile
  • Updated the model, texture, and animation of the Wind Charge projectile to give it a more dynamic look and feel

Wind Charge

  • Become the Breeze! Using a Wind Charge item will fire off a Wind Charge projectile similar to the Breeze’s
  • The Wind Charge can be used to launch entities away from the impact of the Wind Burst
  • Players can also use Wind Charges to propel themselves high into the air
  • A Wind Charge fired by a player will grant 10% more knockback than a Breeze’s, but have a much smaller area of impact
  • Just like the projectile fired by the Breeze, Wind Charges fired by the player also deal damage if they hit an entity directly
  • There is a half-second cooldown after each use
  • Wind Charges can be fired from a dispenser
  • Players that launch themselves with a Wind Charge only accumulate fall damage below the y-level of where they collided with the Wind Burst
    • This means, for example, if a player uses a Wind Charge at y64 to launch themselves 9 blocks into the air, and they land back where they started at y64, they will take 0 damage.

Trial Spawner

  • The Trial Spawner now has the same two default loot tables as they have in the Trial Chamber
  • Trial spawners can now only activate when a player is in line of sight

Trial Chambers

  • Trial Chambers are now more consistently buried by terrain when found underground
  • Ominous Vaults can now be found inside rooms, intersections and at the end of corridors
  • Decorated Pots in the Trial Chambers now have a chance to display a Flow, Guster, or Scrape Pottery Sherd
  • Redesigned dispenser traps
  • Redesigned specific rooms with new variations and challenges
    • Redesigned chamber room 9 to Slanted room
    • Redesigned chamber room 3 to Pedestal room
    • Redesigned chamber room 5 to Eruption room
    • Redesigned chamber room 6 to Assembly room
  • Updated layout and placements of Vaults
  • Reduced amount of Trial Spawners in corridors
  • Added an atrium to the corridors
  • Made various layout changes in intersections and corridors

Known issue:

  • Corner quadrants in slanted may still fail to generate correctly

Trial Key

  • Updated texture to reflect new Vault visuals

Trial Chamber Explorer Map

  • Struggle no more to locate a Trial Chamber – level up your nearest Cartographer to Journeyman for the opportunity to trade for an Explorer Map pointing to a nearby Trial Chamber


  • A block that holds locked treasure and loot – find the right key to eject its rewards
    • Can be found throughout Trial Chambers, containing the structures’ most valuable loot
    • Vaults in Trial Chambers require a Trial Key to be unlocked
  • Can be unlocked by an unlimited number of players
    • After a player has unlocked a Vault, they cannot unlock that Vault again
    • If a player has not unlocked that Vault before, an orange stream of particles will flow from the player to the Vault when nearby
  • Has a keyhole that will be open or closed depending on the players nearby
    • If any nearby player has not unlocked that Vault, the keyhole will be open
    • If all nearby players have unlocked that Vault, the keyhole will be closed
  • Within its cage, it will cycle through and display items which are possible to eject from its loot table
  • The loot it ejects is randomized each time it is unlocked
  • Cannot be crafted nor obtained in Survival, and does not drop anything when mined
  • Vaults are explosion resistant and cannot be moved

Ominous Events

  • Bad Omen has been expanded to give access to an optional experience in Trial Chambers
  • These optional experiences can be accessed through Bad Omen, which are now known as Ominous Events
    • They are more challenging than usual, and are designed to shake up the experience in unique ways
    • Illager Raids are an example of an existing Ominous Event
  • Bad Omen is getting some changes with this redesign:
    • It has a new, shadowy icon and a sound for being applied to the player
    • It no longer triggers a Raid directly when entering a village
      • Instead, it will transform into a Raid Omen variant with a duration of 30 seconds
      • Once the Raid Omen expires, a Raid will start at the location the player gained the Raid Omen
      • Like any other effect, players can drink a Bucket of Milk to clear the Raid Omen to prevent the Raid from starting
    • It is no longer given to players that defeat a Raid Captain outside a Raid
    • Instead, players can gain access to Bad Omen by consuming a new Ominous Bottle

Ominous Bottle

  • An item which can be consumed by players to receive the Bad Omen effect for 1 hour and 40 minutes
    • Comes in 5 variations, one for each Bad Omen level
    • The bottle breaks when consumed
    • Can be stacked to 64
  • Ominous Bottles can be found uncommonly in any Vaults that are unlocked with Trial Keys, and are dropped by Raid Captains when defeated outside a Raid

Ominous Trials

  • A new Ominous Event that can be accessed by exploring a Trial Chamber with Bad Omen
  • This event will have players facing more powerful Trial Spawners if they dare!

Trial Omen

  • A variant that Bad Omen can transform into
    • This occurs when the player is within detection range of a Trial Spawner that is not Ominous
    • The Trial Omen has a duration of 15 minutes multiplied by the transformed Bad Omen’s level
  • Players that have Trial Omen are surrounded by ominous particles

Ominous Trial Spawner

  • A more powerful active phase of the Trial Spawner with unique challenges and rewards
    • Provides a more challenging experience that advanced players can opt into for better rewards
  • If a Trial Spawner detects a player that has the Trial Omen effect, the spawner will become Ominous if:
    • It is not in cooldown
    • Or, it is in cooldown but was not Ominous during its last activation
      • Making it Ominous this way will bypass the cooldown
  • While active, it will:
    • Glow blue instead of orange
    • Emit soul flames instead of normal flames
    • Very commonly spawn mobs with equipment if they can wear it
      • The equipment these mobs wear have Armor Trims applied from the Trial Chambers
      • They also have various high-level enchantments
    • Periodically spawn potions and projectiles on top of unsuspecting players and mobs
      • Based on their location, spawners in an area will select a random set of projectiles to spawn
      • These projectiles will always include a single type of Lingering Potion from a set of possible effects
  • Becoming an Ominous Trial Spawner will despawn any existing mobs it spawned and reset its challenge
    • It will stay Ominous until it has been defeated and its cooldown has finished
  • When defeated, it will eject a different set of loot compared to normal Trial Spawners

Ominous Trial Key

  • A new variant of the Trial Key which can only be obtained by defeating an Ominous Trial Spawner
  • They can be used to unlock Ominous Vaults

Ominous Vault

  • A variant of Vaults that have a different texture and emit soul flames instead of normal flames
  • These can be found throughout the Trial Chambers in harder to find places and require an Ominous Trial Key to unlock
    • These Vaults hold a more valuable set of rewards than the standard Vaults unlocked by Trial Keys


  • A new variant of Skeletons that shoots poisonous arrows
  • They’re faster to take down with 16 health instead of 20 health
  • They attack at a slower interval of 3.5 seconds instead of 2 seconds
  • Bogged has a chance to drop Arrows of Poison when killed by players
  • These mossy and mushroom covered Skeletons spawn naturally in Swamps and Mangrove Swamps
    • Can also be found spawning from Trial Spawners in some Trial Chambers
  • The Bogged drops 2 mushrooms (either both red/brown or one of each) when sheared

Mob Effects

  • The following effects have been added:
  • Wind Charged
    • Affected entities will emit a wind burst upon death
    • Brewed with an Awkward Potion and a Breeze Rod
  • Weaving
    • Affected entities will spread Cobweb blocks upon death
    • Affected entities can move through Cobweb with 50% of their normal speed instead of 25%
    • Brewed with an Awkward Potion and a Cobweb block
  • Oozing
    • Affected entities will spawn two Slimes upon death
    • Brewed with an Awkward Potion and a Slime Block
  • Infested
    • Affected entities have a 10% chance to spawn 1-2 Silverfish when hurt
    • Brewed with an Awkward Potion and a Stone block
  • These effects can be encountered while taking on an Ominous Trial Spawner
  • Some mobs are immune to these effects
    • Slimes are immune to Oozing
    • Silverfish are immune to Infested
  • Whenever a mob with Oozing dies, it will check within a 5x5x5 area how many Slimes there are
    • If the amount exceeds the max entity cramming cap (24 by default), it will not spawn any Slimes
    • If it does not exceed it, it will attempt to spawn 2 Slimes up until the max entity cramming cap

Copper Grates

  • Stonecutting Copper Blocks into Copper Grates outputs 4 Copper Grates

Pottery Sherds

  • Added Flow, Guster, and Scrape Pottery Sherds
  • These can be obtained by breaking Decorated Pots that display them in Trial Chambers

Banner Patterns

  • Added Flow and Guster Banner Patterns

Armor Trims

  • Added Bolt and Flow Armor Trims and Smithing Templates
  • Bolt can be duplicated using a Copper Block or Waxed Copper
  • Flow can be duplicated using a Breeze Rod


  • Added the following advancements:
    • Minecraft: Trial(s) Edition – Step foot in a Trial Chamber
    • Under Lock & Key – Unlock a Vault using a Trial Key
    • Blowback – Kill a Breeze with a deflected Wind Charge (challenge – gives 40 exp)
    • Who Needs Rockets? – Use a Wind Charge to launch yourself upward at least 8 blocks
    • Crafters Crafting Crafters – Be near a Crafter when it crafts a Crafter
    • Lighten Up – Scrape a Copper Bulb with an Axe to make it brighter
    • Over-Overkill – Deal 50 hearts of damage in a single hit using the Mace (challenge – gives 50 exp)
    • Revaulting – Unlock an Ominous Vault with an Ominous Trial Key (goal)

Trade Rebalance

  • In the Trade Rebalance Experiment, Villagers who buy armor now ignore durability and can buy damaged armor


How to install:

  • To install the Official Release, open up the Minecraft Launcher and enable snapshots in the “Launch Options” tab.
  • Official Release can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Minecraft 1.20.5 Official Download Links

Java Client: Download from Server 1Download from Server 2

Java Server: Download from Server 1Download from Server 2

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