Are you looking to add more wardens to your world without disrupting the vanilla appearance? If so, you’ll love the Warden Secrets addon! The Warden Secrets Addon (1.20) introduces up to 5 new entities that are similar to the warden but with slightly different behavior. The hollowed and the stalker use completely new sounds. And there’s more to come in the future!

Features:

Wardens added by this addon will spawn in new biomes, and new cave types will spawn in deep layers:

Cave Biomes added:

Hollowed Caves:

  • Broken Hollow Blocks drop experience.

  • The Hollow Sensors detect players who are 4 to 6 blocks from their position. When they detect a player, they will emit a signal and a sound, then they cannot be activated again until 5 seconds later.

  • Hollow Shriekers can be activated if a player is 4 to 6 blocks away from their position, or when stepped on. They are activated whenever a player has been detected by a hollow sensor. When activated they summon one of the following wardens: Hollowed, Dark Hollowed, Infected Hollowed, or Faceless.
  • Then it cannot be activated again until you wait 10 seconds.

Dark Sculk Cave:

  • Broken Dark Sculk Blocks drop experience.

  • The Dark Sculk Sensors detect players who are 4 to 6 blocks from their position. When they detect a player, they will emit a signal and a sound, then they cannot be activated again until 5 seconds later.

  • Dark Sculk Shriekers can be activated if a player is 4 to 6 blocks away from their position, or when stepped on. They are activated whenever a player has been detected by a hollow sensor. When activated it summons a stalker.
  • Then it cannot be activated again until you wait 10 seconds.

Bone Sculk Cave:

  • Broken Bone Sculk Blocks drop experience.

  • The Bone Sculk Sensors detect players who are 4 to 6 blocks from their position. When they detect a player, they will emit a signal and a sound, then they cannot be activated again until 5 seconds later.

  • Bone Sculk Shriekers can be activated if a player is 4 to 6 blocks away from their position, or when stepped on. They are activated whenever a player has been detected by a hollow sensor. When activated it summons a stalker.
  • Then it cannot be activated again until you wait 10 seconds.

  • To activate a dark sculk catalyst, bone sculk catalyst, or a hollow catalyst you need to throw an experience bottle on top of it and then it will generate dark sculk blocks, bone sculk blocks, or hollow blocks, then you will have to wait 30 to 60 seconds to activate it again.
  • The only way to get a catalyst is to kill their respective wardens.

Holloweds:

(From left to right)

Infected Hollowed:

  • It has 14 points of damage, its attacks cause poison, and can also wither enemies in an area, it has 325 health points, and it is fast.
  • He can’t hear mobs, but his sense of smell has been enhanced because of it.
  • When spawning every few seconds it will be able to sniff in an area of ​​36 blocks, then it will walk towards the nearest player and if it detects it in a horizontal range of 12 blocks, or a vertical range of 22 blocks it will know the exact position of the target.
  • It is not affected by fall damage, or wither.

Faceless:

  • It has 14 points of damage, its attacks cause hunger, and can also slow enemies in an area, it has 385 health points.
  • Can smell and hear mobs.
  • Every few seconds it will be able to sniff in an area of ​​16 blocks, then it will walk towards the nearest player and if it detects it in a horizontal range of 3 blocks, or a vertical range of 7 blocks it will know the exact position of the target.
  • It takes a while for him to get angry, as long as you don’t throw a projectile at him.
  • It is not affected by fall damage and reduces up to 30% damage to melee attacks.

Hollowed:

  • It has 14 points of damage, its attacks cause nausea, and can also poison enemies in an area, it has 475 health points.
  • This mob has no sense of smell, therefore its sense of hearing has been improved, if you make a noise, no matter how slight it may be, it will detect you and run towards you!
  • Can make sonic boom attacks: they cause 14 damage but have a greater range than the warden.
  • It is not affected by fall damage and reduces up to 20% damage to projectiles.

Batface:

  • It has 16 points of damage, its attacks cause wither, and can also hunger enemies in an area, it has 600 health points, it is fast.
  • Can smell and hear mobs.
  • When spawning every few seconds it will be able to sniff in an area of ​​45 blocks, then it will walk towards the nearest player and if it detects it in a horizontal range of 18 blocks, or a vertical range of 26 blocks it will know the exact position of the target.
  • It is not affected by fall damage, nor wither, but takes triple damage from all sources of fire, and double for magic.
  • All transphobic or hollowed entities burn with sunlight, therefore if they go out in broad daylight they will hide underground. They are immune to fire as long as they are in a cave.

Dark Wardens:

Stalker:

  • It has 14 points of damage, its attacks cause weakness, and can also blind enemies in an area, it has 260 health points, He’s very quick when he gets angry!
  • This mob has no sense of smell, therefore its sense of hearing has been improved, if you make a noise, no matter how slight it may be, it will detect you and run toward you!
  • Can make sonic boom attacks: they cause 18 damage but have a minor range than the warden.
  • It is not affected by magic or lightning, but when he comes into contact with water he receives damage, he will try to avoid the water, but if he enters the water he will teleport to another place.
  • As seen in the image it has 3 visual variants, one without a face, one with a rectangular face, and the other with a triangular face!
  • You must also keep one thing in mind, if the stalker has a gem inside his fangs, he can do the sonic attack, otherwise he won’t be able to!
  • It can transform and de-transform, as seen in the gif.

  • When transforming or detransforming, it restores all its health points.
  • In his new form, he has only 90 health points, but has 18 points of damage, his attacks slow his targets for 5 seconds. Additionally, every second it deals 5 damage to all entities near it. It is slightly slower than its standing form but can enter spaces one block high and two blocks wide. Cannot use sonic attacks when transformed!

Skeleton Wardens:

Sculk Block Corrupted:

  • Entity summoned by the Skeleton Warden, it has 10-14 points of damage, and it has 140 health points, is fast.

Skeleton Warden:

  • It has 14 points of damage, and it has 525 health points, is slow.
  • This mob has no sense of smell, therefore its sense of hearing has been improved, if you make a noise, no matter how slight it may be, it will detect you and run towards you!
  • Can make sonic boom attacks: they cause 14 damage and have a greater range than the warden but have up to 8 seconds of cooldown.
  • If the target is far away, it can summon Sculk Block Monster or Sculk Block Corrupted.

Sculk Block Monster:

  • Entity summoned by the Skeleton Warden has 7-10 points of damage, and it has 70 health points.

Installation Note:

  • Make sure you turn on the Experimental Gameplay.

How to install:

How To Install Mod / Addon on Minecraft PE

How To Install Texture Packs on Minecraft PE

How To Install Map on Minecraft PE

The Warden Secrets Addon (1.20) Download Links

For Minecraft PE/Bedrock 1.20

Behavior: Download from server 1Download from server 2

Resource: Download from server 1Download from server 2

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