What does Dungeon Mobs do?

Dungeon Mobs is intended to be a more dangerous analogue to Mo’ Creatures. Instead of providing new animals that liven up the overworld and improve ambiance, this mod introduces a variety of new hostile mobs, all of which hate you.

However, it’s not just enough that they hate you. Each of the mobs in this mod presents a different challenge, requiring you to think tactically about how to surmount the difficulty they pose. While the old stand-by of “hit it with your sword” may work for some, that may not always be the best – or even viable – solution.

An overview of the mobs (with pictures and descriptions for each) follows.

The Mobs:


Blade Trap





Hell Hound



Cave Fisher



Hook Horror

Umber Hulk



Rust Monster

Mod Spotlight:

How to install:

  • Download and install Minecraft Forge.
  • Download the mod.
  • Go to %appdata%.
  • Go to .minecraft/mods folder.
  • Drag and drop the downloaded jar (zip) file into it.
  • If one does not exist you can create one.
  • Enjoy the mod.



  • Fixed various sound-related issues for many mobs.
  • Dungeon Mobs should continue to follow their spawn restrictions when Mob Spawner Controls is installed (in addition to the modifications from MSC).
  • Blade trap spawns should no longer be ridiculous.
  • Lizalfos should now spawn their twin when spawned from a shrieker.
  • Rakshasa magic missiles no longer cause crashes.
  • Beholder eye rays now work properly.
  • Rust monster occasional targeting issues resolved.
  • Blade traps now have an upper bound on spawn height.

Mod Download Links:

For 1.6.4

For 1.5.2

Older versions:

Credits: GnomeWorks