Accelerated Recoiling Mod optimizes entity collision calculations to keep game servers running smoothly. It moves heavy collision math away from standard game loops to a fast native library, helping worlds maintain steady tick rates even when thousands of mobs gather in small areas. This mod helps prevent major slowdowns on busy multiplayer servers and large animal farms.

Accelerated Recoiling Mod

Features:

  • Offloads heavy hitbox collision math to a fast native C++ library.
  • Helps servers keep a steady 20 TPS even when hundreds of mobs pack together.
  • Automatically generates configuration and native library files on first launch.
  • Reduces server tick lag around massive animal pens and mob farms.
  • Provides custom settings to tweak collision thresholds and density detection.

Configuration:

{
   "enableEntityCollision": true,
   "enableEntityGetterOptimization": true,
   "maxCollision": 32,
   "gridSize": 1,
   "densityWindow": 4,
   "densityThreshold": 16
}
  • enableEntityCollision: Toggles the custom collision calculation system on or off.
  • enableEntityGetterOptimization: Sets whether the getter optimization is active.
  • maxCollision: Sets the maximum number of collision checks processed per mob.
  • gridSize: Controls the search grid size for nearby hitboxes.
  • densityWindow: Adjusts the smoothing window for nearby entity counts.
  • densityThreshold: Sets how many nearby mobs are required before the native calculation kicks in.

Accelerated Recoiling Mod Download Links

Filter by

For Minecraft 1.21.11

NeoForge 868 KB Sep 8, 2026
Fabric 866 KB Sep 8, 2026

For Minecraft 1.21.8, 1.21.7, 1.21.6

NeoForge 858 KB Sep 8, 2026

For Minecraft 1.21.1, 1.21

Fabric 862 KB Sep 8, 2026
NeoForge 857 KB Sep 8, 2026

For Minecraft 1.20.1, 1.20

Fabric 862 KB Sep 8, 2026
Forge 1 MB Sep 8, 2026

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