The Best Resource for Minecraft

Author: Moon

  • 123 views ❘ May 13, 2013

    GrowthCraft Fishnet adds a new a block to MineCraft™ which automatically catch fish over time. It... 

  • 122 views ❘ May 13, 2013

    GrowthCraft Flowers gives another way to farm roses and dandelions (other than using bone meal all-over... 

  • 295 views ❘ May 13, 2013

    A performance mod. Features: SpawnLimiter – Monster and animal spawn limiting. You can make your... 

  • 84 views ❘ May 13, 2013

    A barebone remake of the original PEX companion mod. Only supports a few of the original nodes. Permissions... 

  • 396 views ❘ May 13, 2013

    A remake of the original mod into Forge. Uses the same file structure for permissions, so you can just... 

  • 112 views ❘ May 13, 2013

    Land protection mod. Create new towns, add members to it, set up personalised plots, configure plot/town... 

  • 134 views ❘ May 12, 2013

    This mod adds very powerful tools and armour made of ender Ingots. The mod adds a couple new items and... 

  • 257 views ❘ May 12, 2013

    Elemental Tinkerer is a mod about tinkering with elemental magic and revealing mysteries left behind... 

  • 469 views ❘ May 12, 2013

    This will allow you to find chest underground or above ground in mine shafts or in dungeons you will... 

  • 149 views ❘ May 11, 2013

    This Mod adds a few new Crops and Food:GreenPepper, EggPlant, Tomato, Lettuce, Onion, Strawberrys, Coffee... 

  • 410 views ❘ May 11, 2013

    Tale of Kingdoms 2 is a follow up on tale of kingdoms 1, where the story ended there continues here,... 

  • 69 views ❘ May 11, 2013

    This mod adds two new world types that can be selected the same way as ‘Default’, ‘Super... 

  • 351 views ❘ May 11, 2013

    The Herbology Mod is a new way to approach medicine and brewing in Minecraft! Plant lovers will finally... 

  • 127 views ❘ May 11, 2013

    This is a Not Enough Items plugin that shows Forestry bee mutations and products in NEI. Works with... 

  • 49 views ❘ May 11, 2013

    This mod just adds 1 block. This block can power a field within its range as specified in the configuration....