Forgero is a tool creation and customization mod with an immense amount of variations and possible upgrades. Forgero Mod (1.20.2, 1.19.4) allows you to construct tools consisting of a variety of parts, procedurally generated based on available materials and schematics found scattered through your world. The core of this mod completely data driven, which makes it possible to create a configuration that perfectly fits your playstyle.

Forgero is a mod all about creating, customizing and upgrading your gear. The goal of this mod is to provide the player with as many options for tinkering with your own tools as possible, and to provide yet another reason for exploring Minecraft’s world, in search of new upgrades. This mod takes a lot of inspiration from Tinker’s construct, and other tools creation mods like Smithee. This is not a copy of these mods, as it tries to put its own spin on the process of crafting and upgrading your equipment.


  • Almost every material in the game can be used to craft part for your tools (but some are better suited than others).
  • Unique schematics will enhance the look, attributes and functionality of your tools.
  • Vanilla friendly, this mod uses Minecraft’s own textures to generate palettes for materials, and aims to fit the vanilla look and feel.
  • Gems can further enhance tools and weapons through an expansive upgrade path.
  • Support for vanilla enchanting.
  • All materials, schematics and gems can be entirely customized and expanded though configuration files.


How to use:


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  • Getting started with Forgero is pretty simple – just craft your first tool!
  • Forgero includes a command for creating a station with most items required for tinkering with its systems. Just run /forgero createstation
  • Forgero has support for Patchouli’s guidebooks and will give you a access to an in-game guidebook to aid with you progression. If you want to craft the book, simply combine a tool part and a book in the crafting table.
  • Tools can be crafted by combining tool part in a crafting table. A tool requires a handle and a head. The binding is optional, but can yield supply the tool with additional attributes just like the other tools parts. The tools type, i.e. pickaxe, is decided by which head component you have used. Creating an axe requires a axe head, and a shovel requires a shovel head. The primary stats and functionality will be decided by the tools head by default, the handle and binding provides less significant stats, but can be supplied with upgrades making them a vital part of your tool. Tools are based on Minecraft’s vanilla tools, which makes them compatible with all tool related activities in game, like enchanting or stripping logs with an axe.

You can view the tool’s attributes in the tooltip, which will tell you how each unique tool configuration will perform as well as which tool parts were used to craft it.

Tool parts

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  • Before you can create your first tools, you need to create the proper tools parts!
  • There are many different types of tool parts: heads, handles, bindings, blades, sword guards and pummels. Creating a toolpart requires a schematic for that specific toolpart. The schematic will tell you how much material is needed for creating it. The material used when creating the toolpart will give it it’s primary look, as well as some core attributes. The recipes are shapeless, but you need to fill out the correct amount of material!
  • Currently available tools parts:
    • Pickaxe head
    • Shovel head
    • Axe head
    • Sword blade
    • Hoe head
    • Handle
    • Binding
    • Sword guard
    • Pummel


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  • Materials can be used for two purposes in Forgero, construction and upgrades. Constructing with materials will create the base of your tool parts and will give the tool part some core stats. Different tool parts will benefit from different attributes of a material. These materials are used to calculate the core attributes of a tool like damage, mining speed, mining level and attack speed. Secondary materials give unique looks and some additional bonuses to tool part. Secondary materials increase the properties of tool parts, and can increase the mining level. Materials and their properties are based on configuration files, editing existing materials, and adding new materials can all be done through editing some files! A goal for the mod is for other mods which adds materials to be easily integrated with Forgero’s tool system. The textures of tool parts are generated from palettes which are listed alongside the properties of materials. If there exists a reference image which contains all colours of a materials, Forgero can extract a palette from these images and create new dynamic textures.
  • Currently available primary materials:
    • Spruce
    • Birch
    • Oak
    • Stone
    • Iron
    • Gold
    • Diamond
    • Netherite
    • Copper
    • Andesite
    • Dark oak
    • Crimson
    • Diorite
    • Granite
    • Jungle wood
    • Warped wood
  • Additional secondary materials:
    • Leather
    • Glowstone
    • Rabbit hide
  • Upgrading tool parts with secondary materials can be done with the smithing table


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  • Schematics are the most important factor when creating tool parts. They decide the primary functionality of the tool part. Schematics will decide which type of tool it is, as well as how it looks. Different schematics can create different looking tools. Schematics can vary both in attributes, functionality and looks! The schematics with better attributes will be more rare, and harder to come by. Rarer schematics might also require more materials for crafting. Check the tool tip of the schematic to see how much material is required. Some schematics will contains properties which will allow a tool to alter how it will interact with the world. These properties can be Vein mining and pattern mining. Different variant are available for all tools.
  • Pattern mining pickaxe head. This head will allow blocks to be broken, in a specified pattern, like 3×3. More patterns are coming in the future. This mining style will take a lot more time, than regular single block mining, as it will accumulate all blocks in the range and add the mining efficiency calculation of all blocks as one. Each broken block will also affect the tools durability.

Vein mining pickaxe head. This schematic will allow you to break veins of blocks, like coal and iron. The axe alternative allows you to vein mine Logs. The pattern has a set depth, which limits how many blocks can be broken as a single vein. Lower tier schematics will have lower vein depth. Mining veins can take a lot of time, as the tool will calculate all the selected vein block to break when calculating the efficiency of tools.


Show Spoiler
  • Gems are unique upgrades which can be applied to tool parts. Many parts contains a slot which fits gems and trinkets. Gems provide unique attribute bonuses to tool parts which improves the tool. The total effect of the gem is decided by multiplying its base stat with the gems level. Combining two gems of the same level will produce a gem of higher level
  • Availible gems:
    • Diamond gem(Durability)
    • Emerald gem(Durability)
    • Ender gem(Mining speed)
    • Lapis gem(Mining speed)
    • Redstone gem(Attack damage)
    • Stoneheart gem(Mining speed increase against rocks)
    • Blazed Stoneheart gem(Mining speed increase against nether based rock)
  • Crafting gems requires an amethyst shard and the desired gem.

Upgrading gems can be done in the smithing table. Leveling a gem requires to gems of the same level.

Applying a gem to a tool part is also done in the smithing table


Fabric Modloader

Fabric API

Patchouli Mod

ARRP Library

How to install:

How To Download & Install Mods with Minecraft Forge

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