The main goal of Growing Trees Mod 1.7.10 is create more dynamic, aesthetic, fun and natural looking trees while respecting the Minecraft graphic stylization and enforcing a narrow project scope that keeps things simple.

Growing Trees Mod

Features:

  • A growing tree is a multi-block structure of rooty soil, branches, and leaves blocks that has many advances over the Vanilla Minecraft tree structures.
  • The formation of the tree starts with a seed. This seed is either planted by hand much like a Vanilla sapling or the seed has a chance of planting itself if left on the ground in a suitable location.
  • The tree then grows from a sapling, slowly increasing it’s size over time, into a full sized tree.
  • The tree can then be chopped down at it’s base and all of the wood claimed at once.

Screenshots:

Seeds:

  • Take the place of vanilla saplings.
  • Are dropped from tree branches slowly and at random.
  • Have a chance of self planting if setting on a dirt/grass/podzol block and has a clear view of the sky above it.

Saplings (Oak, Spruce, Birch, Jungle, Acacia, and Dark Oak) and their respective seeds.

Growing Trees Mod 1

Trees:

  • Grow from seeds to fully grown trees over time.
  • Grow in natural ways loosely modeled after real world trees and tend to grow in unique, believable ways.
  • Grow around obstacles in a natural way.
  • Are not just reskins but grow using different algorithms per species.
  • Have growth rate and mature sizes that are biome, temperature and rainfall dependent.
  • Drop seeds that can potentially plant themselves.
  • Won’t grow in darkness. Leaves not connected to an outer tree branch or starved of light will die. Outer branches without leaves slowly rot away.
  • Will die and rot in a dark place (some species produce mushrooms when they rot).

A sapling growing into a juvenile tree

Growing Trees Mod 6

Fully grown trees

Examples of various fully grown tree species.

Growing Trees Mod 2

Rooty Soil:

  • Provides nutrients to trees and can be depleted over time.
  • Applied with bone meal will increase soil fertility and allows the tree to grow past it mature state.
  • Applied with fermented spider eyes will destroy soil fertility and halt growth.
  • Applied with Ghast tears turn the trees growing leaves into vanilla leaves and destroys soil fertility to freeze the tree how it is.
  • Special effect particles are created on the entire tree when an acting substance is applied to the soil or bottom-most trunk block.
  • Right click to get fertility level(0-15)

Forests:

  • As trees drop seeds the forest line spreads.
  • Trees compete for sunlight when placed near each other and grow taller and skinnier than trees in the open. This produces a forest canopy effect.
  • Canopies block skylight producing dark forests where mobs can spawn during the day and saplings fail to thrive.
  • Podzol forms from dirt or grass under the dark forest canopies of some tree species. Podzol is meant to emulate forest leaf litter appearance.

Various examples of planted forests.

Growing Trees Mod 3

Harvesting:

  • Cutting the tree at it’s base will fell the entire tree.
  • Thicker branches take longer to harvest.
  • Whole branches can be removed from the tree without disturbing the main body of the tree.
  • Harvesting results in vanilla logs and sticks the number of which is calculated as the total volume of wood in the tree or branch.
  • Leaves grow back when destroyed if outer branches are left undamaged.

Jungle and Oak Forest

Growing Trees Mod 4

Spruce Forest and Birch Forest

Growing Trees Mod 5

Other fun:

  • Thin branches can be climbed like ladders. With a bit of gymnastics a forest canopy can be used as an archery ambush.

Compatibility:

  • Vanilla trees(leaves, logs, saplings) are not replaced and still spawn and function normally.
  • All drops from growing trees are vanilla leaves, sticks, and logs. Growing tree parts are not obtainable in survival. Shears only obtain vanilla leaves.
  • Rooty soil drops plain dirt when harvested or left without a tree it will return to plain dirt.
  • Vanilla textures are used for wood and leaves making it compatible with resource packs that change wood or leaves textures.
  • Seeds can be crafted from vanilla saplings and vice-versa.
  • Fire spreads and burns at the same rate as vanilla tree fires.
  • Works in multiplayer.

Under the hood:

  • Trees grow using a combination of a cellular automata algorithm for leaves and branch network logic for trunk and branches.
  • No tile entities are used. Rendering is done with ISimpleBlockRenderingHandler for better performance with large numbers of tree nodes.
  • Blocks are only updated with updateTick() so chunks are re-rendered when dirty no more than with vanilla crops.
  • Listener interface is used for bottom leaves blocks tick for creating seed drops and other effects. New listeners can be registered by other mods to expand tree behavior.
  • All block states are encoded in the 4 bit metadata.
  • Growing leaves blocks use 4 species sub-blocks to a Block using metadata encoding for conserving BlockIDs.  This mod registers 9 blocks total.

How to install Growing Trees Mod 1.7.10

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Growing Trees Mod 1.7.10 Download Links

For Minecraft 1.7.10

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