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Meldexun’s Entity Culling Mod improves your game’s performance by not rendering things you can’t see. In normal Minecraft, the game draws all mobs and tile entities in your view, even if they are hidden behind a wall. This can lower your FPS. This mod smartly skips rendering anything that is blocked from your sight, which can lead to a big performance boost. It automatically chooses between two methods, OpenGL or raytracing, depending on what your computer hardware supports.

Features:

  • Stops the game from rendering mobs and tile entities that are hidden behind walls or other objects.
  • Improves your FPS, especially in areas with many entities that are not visible.
  • Uses a pixel-perfect OpenGL method by default to check what is visible on your screen.
  • This main method has a very small performance cost and only a one-frame delay.
  • If your hardware doesn’t support the required OpenGL version, the mod automatically switches to a raytraced method.
  • The OpenGL method uses your GPU, while the raytraced method uses your CPU, offering flexibility for different computer setups.

Screenshots:

Minecraft debug screen displaying entity culling statistics in a jungle biome
Minecraft debug screen displaying entity culling statistics in a jungle biome
Minecraft debug menu showing entity culling data over a grassy plains landscape
Minecraft debug menu showing entity culling data over a grassy plains landscape
A vast Minecraft desert landscape with red sand mesas and many cacti
A vast Minecraft desert landscape with red sand mesas and many cacti

Requirements:

Meldexun's Entity Culling Mod Download Links

For Minecraft 1.16.5

Forge version: Download from Server 1Download from Server 2

For Minecraft 1.12.2

Forge version: Download from Server 1Download from Server 2

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