Mirai Shader is based on a heavily modified Vibrant Visual Pipeline inside Minecraft Bedrock Edition’s Render Dragon engine, where the creator has rebuilt and adjusted a total of 50 materials from this pipeline to produce its realistic visuals featuring enhanced lighting, volumetric clouds, screen-space reflections, and improved water effects. This release marks a complete reboot of Bambosan’s original Mirai Shader project, with all changes implemented through custom JSON and shader material files that fully leverage Bedrock’s modern rendering system introduced since version 1.16+.

Features:

  • New Lighting System – completely rebuilt lighting with baked Ambient Occlusion separated from albedo for much more natural ambient light, plus smooth real-time fading transitions during sunset-to-night and night-to-sunrise.
  • Real-time Volumetric Clouds – optional permeable clouds that actually cast shadows (turned off by default because they’re heavy on performance).
  • Improved Water – brand new surface wave animation and enhanced water caustics.
  • Better Screen-Space Reflections (SSR) – clearer, sharper reflections with improved vertical tracing and no blurry screen-edge fading.
  • Volumetric Fog – beautiful underwater volumetric fog + atmospheric fog with reduced mie scattering and dynamic intensity (stronger at sunrise).
  • Visual Polish – reduced overall color saturation, brighter and less saturated shadows, new 2D cloud model, and a custom sun rendered directly in shader code (moon still uses the vanilla texture).
  • Works beautifully in the Overworld, Nether, and The End.

Screenshots:

Mirai Shader Download Links

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For Minecraft PE/Bedrock 26.x, 1.21+

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