Tetra_data_kubejs Mod connects KubeJS with Tetra so you can register custom gear content through standard server scripts. It adds script bindings for custom Tetra materials, tool parts, improvements, and schematics. The mod also supplies editor completions for effects, slots, and stats to help you write script files without syntax mistakes.

Tetra_data_kubejs Mod

Features:

  • Lets server scripts register new Tetra materials with custom stats and tool tiers.
  • Adds methods to define custom weapon parts and tool pieces directly in code.
  • Adds options to create unique improvements for existing or newly created gear parts.
  • Registers custom schematics that teach workbenches how to craft or attach new upgrades.
  • Supplies code completion helpers for effects, slots, schematics, and improvements.
  • Stages script changes in a queue and injects them directly during world reloads.

Commands:

  • /hp_tetra_data_kubejs apply: injects staged Tetra data and applies script changes immediately.

How to Use:

  1. Place your script file inside the kubejs/server_scripts folder.
  2. Use hp_TetraDataEvents.queue(...) in the script to define custom materials, parts, schematics, or improvements.
  3. Run /hp_tetra_data_kubejs apply or /reload in your world to test the new Tetra content.

Tetra_data_kubejs Mod Download Links

For Minecraft 1.20.1, 1.20

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