Zetta Industries Mod 1.12.2, 1.7.10 aims to extend other mods by adding various functionalities. Currently, This mod adds functionalities to mods like Vanilla, Big Reactors, Immersive Engineering and Open Computers.

Zetta Industries Mod

From a technical standpoint, this mod is divided into modules, that only initialize if certain mods and config options are present. As such, even though it may at one time in the future be very extensive, it can be trimmed down to a smaller, more manageable resource footprint.

Features:

Big Battery

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This is a multi-block structure intended for storing absurdly large amounts of RF energy. It is built pretty much exactyl the same way as a Big Reactor, with minor differences (i.e. energy I/O only on top, electrode behaviour)

It is shaped like a cuboid with minimal dimensions being 5x3x3 blocks (width, height, depth) and maximum being 32x32x32 blocks

The base building block is the Battery Wall which can be used for all sides, top and bottom of the multiblock.

The nest block is the Battery Controller. There can only be one Controller per structure, placed only on any wall.

Battery Glass is just a decorative version of the Wall, but can only be used on the walls.

The Battery Power Tap and Battery Electrode blocks work in conjunction. the Power Tap enables input and output of energy as well as limiting the flow. It can only be placed on the top of the structure. By sneak+RightClicking on the Power Tap with an empty hand you can toggle the flow direction (a sign indicates output, + indicates input) The Tap must have at least one Electrode directly beneath it. Note, that you need two Power Tap + Electrode columns for the battery to be actually functional.

The Electrode enables increasing the maximum I/O rate for the Power Tap. Every side of an Electrode block, that touches an electrolyte liquid source block increases the I/O rate by 2500 RF per tick.

Zetta Industries Mod Features 1

The battery should be filled with Electrolyte liquid source blocks. The battery’s total capacity is calculated by the choice and amount of electrolyte.

Zetta Industries Mod Features 2

Here’s a view of the minimal size Big Battery with Glass on one wall, revealing the two electrodes and one Block of Sulfurous Acid:

Zetta Industries Mod Features 3

E-Catalogue

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This is an Open Computers component intended for browsing the Forestry trades catalogue as well as addressing envelopes

OC Component name: ecatalogue Available functions:

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Lightning Rocket

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A simple rocket tethered to a long thin copper wire that goes boom and makes thunder come down. It has to exceed height 120. Works during rain, higher chance of thunder during storm. Useless on deserts.

NFC Cards

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These cards can store a string of data with maximum length of 2048 characters.

There are two types of NFC Cards: Public and Private.

Public cards can be used by any player. Private Cards bind to a specific player when sneak+RightClicked while sneaking. Binding is permanent and indicated by the lock on the card.

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From left to right: Public, Private unbound and Private bound NFC Card

An example of use is storing ciphers and access rights to a Computer system.

NFC Programmer

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Lets you save data to NFC Cards.

A green diode on the Programmer indicates that the device’s buffer has data ready to be written to a card. To write to a card, RightClick the Card on the Programmer.

A red diode indicates no data in the buffer.

The block itself is an OC Component (name: NFCProgrammer) that has the following functions in OC:

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NFC Reader

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This block has one simple purpose: When RightClicked (swiped) with an NFC Card it sends an nfc_data signal to the Computer, structured as follows:

nfc_data nfcreader_address player_name message_from_nfc

where:

nfc_data – signal type, always like this.

nfcreader_address – the address of the NFC Reader component

player_name – name of the player swiping the card

message_from_nfc – data read off the swiped NFC Card

OCWires (Module)

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This Zetta Industries module adds wires and connectors similar to those introduced in Industrial Engineering, but instead of transferring Redstone Flux, OC Wires are used to create vast, functional AND aesthetically pleasing OpenComputers networks

The only caveat is that the connectors can only go on top of OC blocks.

Quarry Fixer

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This is a block device that, when placed beside a BuildCraft Quarry and RightClicked, removes all liquids(fluids) from the Quarry dig area and places stone in the walls. This helps prevent lag from liquids constantly updating in the quarried area.

RF Meter

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This is the block form of an item present in Thermal Expansion (Multimeter), with some ComputerCraft and/or OpenComputers magic on top of it.

The Meter stores its values when picked up and can be zeroed out by putting it through a crafting grid.

RightClicking the Meter with a dye changes the display colors With no OC attached to the Meter it runs in its default state – measures the total flow of energy and the average flow per second sneak+RightClicking with an empty hand changes the direction of energy flow (This causes it to act like a valve if you’re using Buildcraft‘s Kinetic Pipes)

Connecting it to an Open Computer, enables much more functionalities. Below is a list of the functions the Meter gives to OC:

Note: [, password:string] and [, oldPassword:string] are only required if a password is set on the Meter at the moment. Also, all the functions with :bool return true if successful.

Zetta Industries Mod Features 7

Pictured below is the simplest use case for the RF Meter (Note that when using BC Pipes you need the pulling kinesis pipe (Wooden or Emerald) on the output end of the Meter).

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Variable Redstone Emitter

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The Variable Redstone Emitter, or V.R.E. for short, is a simple block that gives off a vanilla redstone signal of a given strength (0 to 15) to one of its sides.

When you place the VRE, it defaults to redstone power of 0. on top of it are two sets of diodes (mirrored, for ease of use) and a slider, indicating the current output value. Use the handy table below to lookup diodes and values (1 is diode ON, 0 is OFF)

Zetta Industries Mod Features 9

A good example of usage is when using PneumatiCraft tubes and valves and controlling pressure flow, without the need for laying out redstone and torches.

WireGun (Module)

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This module adds a bullet type for Immersive Engineering’s revolvers.

The bullet allows you to spread wire between two connectors in remote locations. Just putting it in a revolver’s chamber and shooting a connector will tie the wire that is in the slot on the right side of the revolver. It is not of much use in combat scenarios but seems useful for everyday engineer’s work.

Screenshots:

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How to use:

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Sulfurous Acid

This is currently the most effective electrolyte used in Big Batteries. Each source block of acid touching the side of an Electrode Block increases the Battery maximum capacity by 150 000 000 RF/block (yes, one hundred fifty million, nearly twice the size of an Resonant Energy Cell)

1. Craft a Block of Sulfur

Zetta Industries Mod How to use 1

2. Prepare a one-deep 3x3 hole

Zetta Industries Mod How to use 2

3. Put the Block of Sulfur in the center spot.

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4. Fill the surrounding spaces with source water blocks.

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5. Ignite the top of the Block of Sulfur.

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6. After a while, collect the 8 surrounding Sulfuric Acid source blocks (the middle one is not bucketable).

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Requires:

Minecraft Forge

As of now, the modules and their requirements are:

Zetta Industries Mod How to use 7

How to install:

How To Download & Install Mods with Minecraft Forge
How To Download & Install Fabric Mods

Zetta Industries Mod 1.12.2, 1.7.10 Download Links

For Minecraft 1.7.10

Download from Server 1Download from Server 2

For Minecraft 1.12.1

Download from Server 1

For Minecraft 1.12.2

Download from Server 1Download from Server 2

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