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Adventurer’s Amulets Mod 1.12.2, 1.7.10 (Pendants, Belts, Rings & More)
Adventurer’s Amulets Mod 1.12.2 uses the Baubles API, written by Azanor, to add a bunch of helpful items and utilities that can all be equipped via the Baubles Inventory. All crafting systems in this mod are completely GUI-less, allowing users to spend less time in a GUI and more time in the world. In addition, the mod also adds a Crafting Rune, a unique crafting system with no GUI’s at all.
Introduction:
Baubles
Baubles is an API created by Azanor that adds 4 inventory slots to the player, allowing for 1 pendant, 2 rings, and 1 belt. Adventurer’s Amulets utilities this to add some themed items that can be used to give you flight, allow you to access your Ender Chest inventory from anywhere or to walk on water… well… skip.
Pendants
Pendants are used for defense. They will passively protect you from a type of damage, based on their type. For example, the Windmaker’s Pendant will protect you from all fall damage, whilst the Infernal Pendant will protect you from any Fire Damage. An extra layer of defense will also be available and can be toggled on or off via a key-bind (set your controls menu).
Belts
Belts will assist the user passively. The belts will all allow you to get from A to B much easier, in a variety of different ways. As an example, the Windmaker’s Belt allows you to walk much faster and the Transposing Belt allows you to teleport around the world at speed. By pressing the key-bind, you will gain access to another utility feature such as access to your Ender Chest or the ability to place lights if it gets too dark.
Rings
In Baubles, you have two ring slots, this means that you can choose from a variety of different combinations. As a general rule, rings are there to assist you through abilities such as Flight, but can also be used as an offensive weapon.
Charge
Charge is the way that all of your Baubles are powered within Adventurer’s Amulets. Each set of Baubles is powered in a different way, as detailed below.
Windmaker’s
All Windmaker’s items will gain charge if you are standing above Y-level 200. They do so at a pretty fast rate, so building your home in the skies might not be a bad idea.
Infernal
All Infernal items will gain charge if you are in a hot place. If you are burning, they will gain charge (fire resistance potions work). Alternatively, just being in the Nether will gain you all the charge you will need. If you are a pyromaniac, you might want to settle in the Nether.
Aquatic
All Aquatic items will gain charge from being in the water. If you just stand in 1 block of water or more, your items will start to gain charge. If you can control the tides, the ocean will become your home.
Floral
All Floral items will gain charge whilst you are in direct sunlight. If it is sunny outside, and there are no blocks between you and the sky, you will start to gain charge. Let the rays of the sun beaming down on you, and nature will become your shelter.
Transposing
All Transposing items will gain charge whilst you are in the End. No matter where you are in the End, you will gain charge. If you don’t look at the Endermen, they won’t hurt you and the End will be your beginning.
Focus Crystals
You can’t always be in the right place at the right time, and that’s where Focus Crystals come in! Just like the Baubles, if you have them in your inventory they will charge, but they will also charge your Baubles for you. Take your floral items into the depths of hell? Go right ahead.
Crafting Rune / Rune Crafting
The crafting rune is used in order to obtain the mundane versions of the belt, ring, and pendant, as well as some other neat features. In order to use it, place it in the world and surround it with the necessary items for the recipe required and right click. Currently, there is no way to view the recipes in-game.
Please note – the top of the crafting grid is the NORTH compass direction. It WILL NOT work if you face any other direction. Use the F3 menu to find out which direction you are facing.
Inert Rune
Place it in the world, and surround the sides and corners with a certain material (see below) to obtain that type of rune.
Cloud -> Windmaker’s
Lava -> Infernal
Water -> Aquatic
Grass -> Floral
End Stone -> Transposing
Recipes
Surround a crafting rune with stone to create 8 water source blocks in place of the stone.
The same can be done with Netherrack for similar results.
If wool is not soft and floaty enough for you, surround the crafting rune with wool to create clouds, they must be picked up with Silk Touch.
Want to play God? Surround the rune with Glowstone to make it midday or Obsidian to make it midnight.
Control over time not good enough? Place Glowstone in the corners, and cloud on the sides to make lightning strike down from the heavens.
As shown in the image above, you can place stone and obsidian together to create a blank rune.
If you use cobblestone instead of stone in the crafting of a Blank Slate, you will craft yourself an Inert Rune!
Usable Blocks
There are 5 new blocks, that can be used for different purposes.
All of these require a certain pattern of runes around them in order for them to function, so make sure you lay it out properly.
For example, the below Windmaker’s Vent is not functioning.
However, if we place 1 Windmaker’s Rune on each side, it will function.
With the correct pattern, the block now functions, and you are able to jump off of it with great height.
The Infernal Incinerator requires an Infernal Rune to be present at all corners of the block.
The Aquatic Reservoir requires the same pattern as the Windmaker’s Vent, but with Aquatic Runes instead.
The Floral Garden requires 1 Floral Rune to be placed beneath it.
Finally, the Transposing Emitter requires 1 Transposing Rune to be placed 5 blocks above/below it. You can do 1 rune above and below the emitter, that is not a problem.
Screenshots:
Requires:
How to install:
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